Class_name = "CBatchBallistics"
object_name = "SHELL_ENG_40x158_HE"

//40  HV   Vickers Class S -

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoR.mgm",false
visualradius=4
SoundScript=""
ImageAttrs="IA_NOMINPIXELS","IA_NOROTINTERPOLATION","IA_NOCLIP"
SizeArg=10
SizeArgVal=1.00
LenghtArg=20
LenghtArgMinValSpeed=400 // /,    =0.0
LenghtArgMaxValSpeed=800 // /,    =1.0
//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,732,	6,2278,	5,5695,	0,9112
Armor=500,627,	5,1673,	4,4183,	0,6694 //           SHELL_RUS_37X195_HE   
Armor=1000,531,	4,1198,	3,2996,	0,4793
Armor=3000,264,			1,295,	0,1181

//              (  .   -167)

Gage=40					//
DefaultStartSpeed=732	//        ()
MaxDistance=3000		// ,    
Mass=0.82				// 
Mkr=0.8					//  ,     Cx   M=1,        
Mmax=2.5				//  ,     Cx,   M=1,        
Cx_0=0.3				// -   (M <= Mkr),        
Cx_max=0.42				// -   (M = 1),        
Cx_1=0.28				// -   (M >= Mmax),        
R=0.02					// 
LiveTime=6				//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracertShowtime = 4.0	//  
MaxRedirections = 0		// - 
ExplodeTime=5.5			//  (=0 -  )
NetworkDecals=true		//true -          

debug=false

DefaultBulletSpeed = 732.0		//       ()   
BulletSpeed = "Vickers Class S", 732.0		//      ()  Vickers Class S

//"Explosion file",DecalImageID,DecalCellID,DecalSize
HitDummy="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_040mm_820g_71g_object.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_040mm_820g_71g_object.txt",2,11,0.422
HitWater="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_040mm_820g_71g_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_040mm_820g_71g_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_040mm_820g_71g_object.txt",2,12,0.403
HitBuilding="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_040mm_820g_71g_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_040mm_820g_71g_object.txt",2,10,0.530
HitForest="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_040mm_820g_71g_object.txt"

shellType = 6
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 